


Xbox has been limping along.ĭeveloping AAA games on the scale that Xbox needs obviously takes a lot of time, so in an attempt to solve this exclusivity drought Microsoft has been buying up studios. Why have Xbox and PlayStation making two different consoles at all if they’re just going to have the same games, right? The problem is that PlayStation continues to have banner years with the likes of God of War Ragnarok, Returnal and Horizon Forbidden West all launching to critical acclaim – just in the PS5 generation alone. Console platforms have leant on platform-exclusive titles to make theirs the most tempting to existing and prospective players alike. In fact, it makes perfect business sense. On the face of it, this isn’t necessarily a bad thing. He essentially confirms that Redfall was at one time intended as a multiplatform release (like most other Bethesda games before it) until Microsoft swooped in, bought Bethesda and cancelled the PS5 version. “They came in and they said ‘No PS5, we're focusing on Xbox, PC and the Game Pass’”.

“We were acquired by Microsoft and it was a change with capital C,” he said. So says Harvey Smith, one of Arkane Studios’ most respected creative leads and co-director on Redfall, in a new interview with IGN France. Redfall was one of them, before it was ripped away from PlayStation. You see, back when Bethesda sat separately from Microsoft as its own independent publisher, it continued developing games for most modern platforms – such as PS4, PS5, Xbox One, Xbox Series X|S and PC – with the intention of releasing its games as widely as possible. Redfall is an upcoming FPS that sits right along Starfield as one of the biggest Xbox exclusives set to release in 2023. Cancelling the PS5 version of Redfall proves that Microsoft’s only solution to resolve its Xbox-exclusive drought is to acquire previously independent development studios.
